Chronos: Before the Ashes - Review

Updated: Dec 31, 2020

#Chronos #Remnant #GunfireGames

For anyone who has played the fan favorite, Remnant, you will see a lot of familiar themes. Chronos focuses more on melee and puzzles outside of the procedurally generated world that most of us know.

Chronos has a very unique system that ages the character with each death, and with the turning of age (20,30,40...) you can select 1 of 3 perks, as well as the cost of leveling changes. When you are 20 it is easier to level strength with 1 point, however magic takes 3. Things change as you die and age however. You will see it takes 2 skill points to level your strength, and only 1 for magic as you become more fragile, but wiser.

I managed to beat the game in 7.5 hours, at the age of 41, and hit level 50 as I slayed the final boss.

What I liked:

The aging mechanic was a unique system that visually changed your character, and forced me to pay attention to how I leveled up.

As a VR game that is a prequel to Remnant, it was amazing to see the lore and themes from another game I loved.

Felt like Dark Souls on easy mode. You were not terribly punished if you made a mistake in combat.

What I disliked:

I had a sound glitch my entire playthrough. Only half the sound effects worked, and never once heard my sword clash against anything.

A few of the puzzles were just frustrating. I had to look up a guide because I overlooked a tiny door within a bookshelf.

The bosses are pretty basic when compared to Remnant or a Dark Souls.

Maybe Dark Souls trained me to think this, but activating the warp crystals did not recover your health or potion, and I gained a pointless death due to the lack of resting.


If you are a fan of Remnant, this is a must buy, however I could not ask anyone to get into this universe through this game. You are better off playing Remnant for a few dollars more.

Developer: Gunfire Games

Out NOW on PC, Xbox, PS4, and Switch

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